![]() But with garanteed drops with the rare ones makes people wanna kill every enemy in a room just to be able to upgrade more when they entr the controll room. And people could use the shop when they want more powerfull weapons then the ones they have picked up.įor point 3: often the evelator only lets u use one door anyway, should be able to code the 4th floor automaticly inlude controll room as an option and maybe give an extra random one, if the player dont wanna upgrade.įor point 4: What I mentioned before enemies should drop at least a little amount of soulary because if not people can just rush to the evelator and dodge the all on the way. "Imminent Reverie- Periodic creates anima" was the name of the card and it solwed most of my healing problem and felt like an indirect difficulty change which felt cool I think.įor point 2: sometimes only go there for the healing which could be replaced with a wending machine next to the evelators for example. I found that card mostly solved my not having hp when I need problem. Or make a card fix in the first 3 card choice. Developers can implemet a healt check and they can add hidden mechanics, which makes more likely for enemies to drop hp items if you actually need healing, ![]() Sometimes enemies only drop stuff when you begin but later nothing when you would need it. About the drop rate sometimes they can helped just adding one-tree(based one enemy full hp) soulary to make like garuanteed drop, or some players will just pass by enemies with dodging if they don't drop each time. Sorrows hit like a truck and it feels better if you can heal before the fight not just after which sometimes not even heal in the fridge. It can be helped if the developers add some fix healing in the beginning of the sorrow rooms for example. Which is fun to controllįor point 1: about the healing. I was excited to see a beautifull animated 2d rougelike. Otherwise, I am also curious of what do you guys feels about the game at the moment? Of course all of these are only based on my experience from playing the game for around 7 hours-ish so there might be something I am wrong or missing on (if so, please correct me). Majority of the game they don't drop anything at all, not even a single soulary. While this is fine if its common, but the drop is pretty rare. ![]() This one is my personal gripes but the buff drop from enemies feels really miniscule and doesn't fell impactful at all. From my playing, there are certain times that I have around 200 soulary and 3 prismium and i didnt find ANY control room in 3 act consecutively.Ĥ. Appearance of control room is not guaranteed in each ACT and this feels bad. Additionally, getting a duplicate weapon does not provide any benefit as it doesn't upgrade the existing one so why bother.ģ. Well yes you can refresh and upgrade the shop with prismium but why would you? Pristine is very valuable (and also hard to get) as it allows upgrading your weapon so there is not much reason to use it for shop. Also the shop only sell 2 things (1 is healing source and 1 is random weapon/spell), so the weapon you might see it selling is VERY RNG. ![]() The only thing worthwhile getting is anima or pure heal, other than that is not really good. The shop itself sucks and doesn't really sell anything meaningful. Of course, the only way to get guarantee heal is at shop but this go to my next point.Ģ. While I understand this is supposed to be roguelite genre, the availability of healing source is pretty polarizing and sometimes it feels really scarce. Also from my experience, the fridge doesn't seem to refill itself so what you get after ACT 1 is the only thing you got for the rest of the run which honestly feels bad. Even after completing each ACT, there are no guarantee you get any healing from the fridge. There are times that you got a bunch load of em or none at all. Healing in general is pretty RNG in this game. Overall it is really fun and enjoyable to certain extent, but there are certain issues that I feel it can still be improved on.ġ.
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